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information about a plugin.
These plugins may be freely used by any mod.
Ammo Limit (Link) 7k; 1.1 | Allows each ammo to have its own limit. See ammolimit.cpp for usage. | v1.02 C++ |
Autoconnect (Link) 7k | Directly connect to a server when first starting the game, or immediately start a new game or load the autosave. See Autoconnect.cpp for usage. | v1.10 C++ |
Burn (Link) 4k | Allows each ship type to have its own atmosphere burn effect. See burn.cpp for usage. | v1.00 C++ |
Call Sign (Link) 7k; 1.1 | Take a break from being “Freelancer Alpha one dash one”. | v1.00 C |
Cash Penalty (Link) 4k; 1.1 | Lose half your cash upon dying in multiplayer. See CashPenalty.cpp for usage. | v1.00 C++ |
Chat Log (Link) 4k | Records chat messages (including new & departing players) to EXE\ingamechat.txt. See chat.c for usage. | v1.03 C |
ChatRep (Link) 14k | Adds affiliation to the Chat list. | v1.05 C++ |
Check Loot Volume (Link) 3k | Prevents NPCs from freezing if loot is too big for their hold. See chklootvol.c for usage. | v1.00 C |
Console (Link) 77k; 1.1 | Single-player command console providing direct manipulation of your environment. It also allows you to own more than one ship. | v1.24 C++ |
Critical Hit (Link) 7k; 1.1 | Allows explosions to sometimes do more (or less) damage. See criticalhit.cpp for usage. | v1.02 C++ |
Damage Per Fire (Link) 8k; 1.1 | Make use of the damage_per_fire setting. See DamagePerFire.cpp for usage. | v1.01 C++ |
Dock Key (Link) 8k; 1.1 | Require equipment to unlock a locked dock (SP only). See dock_key.cpp for usage. | v1.01 C++ |
Dual Ammo (Link) 3k | Allows the Javelin launcher to also use Eraser missiles. See dualammo.cpp for usage. | v1.00 C |
Dynamic Asteroid Extensions (Link) 7k | Dynamic asteroids will recognise their hit_pts and mass (but there will still be no collision damage). | v1.10 C++ |
EngClass (Link) 11k; 1.1 | Provides typed and classed Engines and Powerplants, that are properly mountable. | v2.02 C |
Equip Drag (Link) 7k; 1.1 | Applies linear drag to external equipment. See EquipDrag.cpp for usage. | v1.02 C++ |
Equip Mass (Link) 4k; 1.1 | Adds mass of equipment and cargo to the ship's mass. See EquipMass.cpp for usage. | v1.01 C++ |
External Message (Link) 5k; 1.1 | Writes a message from outside of Freelancer to the chat (SP usage requires Console). See externalmsg.c for usage. | v1.02 C |
Faction Scan (Link) 10k; 1.1 | Restricts factions to scan (or not) ships of certain other factions. See FactionScan.cpp for usage. | v1.01 C++ |
Fixed Mounts (Link) 4k | Prevents equipment with a price of 0 being unmounted/sold/transferred. See FixedMounts.c for install. | v1.02 C |
Gauge Colors (Link) 5k | Allow multicolor status gauges. See GaugeCol.cpp for usage. | v1.00 C++ |
Group Mine (Link) 4k; 1.1 | Treat all members of a group as mine owners. See GroupMine.cpp for usage. | v1.00 C++ |
Hail (Link) 3k | Enables the key for Hail. See Hail.c for install. | v1.00 C |
Healing (Link) 6k | Allows zones and weapons to use negative damage, providing a repair facility (SP requires Console or Moors). | v2.00 C |
HUDless (Link) 3k | Use a key to remove the HUD, then cursor, then restore both. See HUDless.c for usage. | v1.01 C |
HUD Shift (Link) 14k | Allows repositioning of HUD elements. | v2.12.1 C++ |
Hypercruise (Link) 6k | Same as FL Hack's option. | v1.00 C/NASM |
Jump Out Point (Link) 8k; 1.1 | Adjust the arrival location of jump gates/holes. See JumpOutPt.cpp for usage. | v1.00 C++ |
Lane Speed (Link) 6k; 1.1 | Configurable trade lane speeds (via the archetype). See LaneSpeed.cpp for usage. | v1.00 C++ |
Match Job (Link) 8k | Increase job board difficulty to match the player. | v1.00 C++ |
Match Player (Link) 4k | Increase NPC rank to match the player (SP only). | v1.02 C++ |
Moors (Link) 6k; 1.1 | Allows player ships to make use of moors. | v1.00 C++ |
MP Rep (Link) 5k; 1.1 | Working political zones and patrol paths for multiplayer, along with ship and equipment requirements. See MPRep.cpp for usage. | v1.02 C++ |
MP3 Codec Fix (Link) 4k; 1.1 | Fixes the “missing MP3 codec” spew warning. See MP3codec.c for usage. | v1.12 C |
Multirepair (Link) 7k | Partially allows for additional shield battery and nanobot types. See Multirepair.cpp for usage. | v1.00 C++ |
Names (Link) 3k | Allow more than 100 factions and 200 zones in mission text. See Names.c for usage. | v1.00 C |
NavMapXY (Link) 3k | An attempt to show “height” on the Nav Map. See navmapxy.c for usage. | v1.00 C |
NoNavMap (Link) 5k | Choose the systems which the Nav Map says are unavailable. See nonavmap.cpp for usage. | v1.00 C++ |
Numeric Damage (Link) 6k | Same as FL Hack's option. | v1.00 C/NASM |
Packets (Link) 49k | Examine Freelancer's network traffic (server-side only). | r5 C++ |
Persistent Destructibles (Link) 7k; 1.1 | Solars destroyed in multiplayer remain destroyed until the server resets. See PersistentDestructibles.cpp for usage. | v1.01 C++ |
Post Story Diff (Link) 5k | Increase encounter difficulty after the story. See PostStoryDiff.cpp for usage. | v1.00 C++ |
Random Damage (Link) 9k | Allows fuse damage sections to generate random damage. | v1.01 C++ |
Random Jumps (Link) 13k; 1.1 | Provides jump holes & gates with a random exit point. See RandomJumps.cpp for usage. | v1.05 C++ |
Random Music (Link) 8k | Provides additional music entries, randomly selected. See RandomMusic.cpp for usage. | v1.00 C++ |
Ranks (Link) 10k; 1.1 | Include a name with your level. See ranks.cpp for usage. | v1.00 C++ |
Scroller (Link) 4k | Use one scroll bar for both the stats and values windows. See scroller.cpp for usage. | v1.00 C++ |
Shield Offline (Link) 3k | Keep the shield offline whilst its owner is “destroyed”. See ShieldOffline.c for usage. | v1.00 C |
Ship Class (Link) 4k; 1.1 | Defines additional ship classes. See shipclass.c for usage. | v1.00 C |
Ship Filter (Link) 5k | The ship filter toggles between NPC/player/all. See ShipFilter.cpp for usage. | v1.00 C++ |
Ship Range (Link) 9k | Use the scanner range when listing ships (MP only). See ShipRange.cpp for usage. | v1.10 C++ |
Story Factions (Link) 5k | Allows customization of the factions excluded from the reputation list. | v1.00 C++ |
StoryLvl (Link) 5k | Allows customization of the money required to advance level during the story. See storylvl.cpp for usage. | v1.00 C++ |
Territory (Link) 16k | Allows customization of the message displayed when entering a system; add house labels to the Universe Map. (Updated 9 February, 2024.) | v1.03 C++ |
Territory MP (Link) 10k | The chat history window can show the territory players are in, not the system, or hide the system if certain equipment is mounted. See TerritoryMP.cpp for usage. | v2.00 C++ |
Trade Lane Fail (Link) 7k | Provides a probability for a Trade Lane Ring to fail. See tlfail.cpp for usage. | v1.00 C++ |
Tractor Required (Link) 4k; 1.1 | Requires your ship to have a mounted tractor beam in order to launch. See tractorrequired.cpp for usage. | v1.01 C |
Turret Zoom (Link) 8k | Manipulate the Turret View camera. | v1.41 C |
Unit Repair (Link) 4k | Allows you to use only one shield battery or nanobot. | v1.00 C |
Wheel Scroll (Link) 6k | Scroll most windows (by 2 lines) using the mouse wheel. See WheelScroll.cpp for install. | v1.11 C++ |
Zone (Link) 12k | Display the names of zones as you enter and leave them. See Zone.cpp for usage. | v1.20 C++ |
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